This is a basic introduction to PvP in Lord of the Rings Online. In order to get an edge on other players and really kick some a**, we can highly recommend Killer Guides' latest Lord of the Rings Online Strategy Guide.
Looking
at PvP for LOTRO is different than any other MMORPG to me. LOTR has
been around for over half a century and has a large and loyal
following. Locations, events, races and all other sorts of information
like this are well known to many people. So this means you have to
decide to either try to remain true to the “Lore” or not.
Now there are two extremes; the first is the “strictly by the book”
extreme which is almost impossible to do in an MMORPG and keep the game
enjoyable for a large number of people. The other extreme is the one
that just wants the LOTR images and does not care about the books or
story. Now the argument can be made that having thousands of elves
running around Gondor is immersion breaking and that would be correct
to a point. The developers have to decide where between those two
extremes to draw the line. Anything that deviates from the “lore” is
technically immersion breaking. So it appears they are trying to stay
as close to the lore as possible while bending some to make the game
enjoyable to as many as possible.
I am going to try to look for ideas that fit in between these two
extremes. With the development team saying that there will be no PvP
and alternatives are required I am also going to try to address that as
well as addressing some of the “cons” of PvP.
So at launch we know that PvP is out. And since in Eriador there were
no major skirmishes during this time period I can understand this from
a “Lore” perspective. Now once we get to Mordor expansions we can look
at playable evil races but I’ll save that for last. The first thing I
think they could add in to the Eriador section as a patch would be
Playable NPC’s. Here is an example:
PLAYABLE NPC’S
You go to Helm's Deep and you see the opening cut scene and arrive and
help out the good guys defend the walls, etc... Do some
quests/missions. But then you leave... when you come back, as they've
said, the area won't look the same (like Archet changes from burned to
being fixed up in the beginner human quests).
So if you return to Helm's Deep you are given the option to go in and
do more quests like a normal PC, or you can leave your character at a
wayside stop and "log in" to the other side of the battle.
If you choose to do this, you basically enter a mini-game where they
could have a system where as you "level up" your NPC you can get better
items/characters. Now for the example at Helm's Deep... you would now
be back at the beginning part, as if you had just arrived there, but
this time you'd be fighting NPC’s and PC’s who might be there.
There is the "danger" for the Player Characters: Sometimes when you go
somewhere, the NPCs might not be so mindless... sometimes someone might
have worked pretty hard to become that Uruk-hai.
Also, the playable NPC’s would have no “chat” box, just pre-selected
phrases they can say. Why?? This cuts down on the people “leet” speak
and such and helps to keep the NPC in character. Now this system can be
added easily and with little resources taken away from other content
areas as the NPC’s are already there. Now there are a ton of other
options that can be done with this. It would allow players to take part
in “epic” battles as well you could allow kinships to fight each other
as NPC’s even which orcs tended to do frequently.
So is this PvP?? Sadly no it is not. And now I move on to some other ideas on PvP in the game.
I think that PvP could be introduced into LOTRO using the Evil races of
Orcs and Humans with the Mordor expansion. However, by adding evil
races you cut the content in half and you run into the “balance/nerf”
issues as well as having to zone them to keep them out of inappropriate
and immersion breaking areas. So I will give an idea that could work
with or without evil races.
PVP
All players will have a PvP on/off toggle (default set to off) which
only works after they enter a large instanced area for PvP. Now once
you’re in the PvP instanced area your able to toggle it on or off. As
you enter the PvP instance you get a cut screen and an option screen
appears asking if you want the public or group/kinship PvP instance.
If you chose the public PvP instance than you will be directed to a
large instanced area where you can now toggle your PvP on or wait and
watch the action by leaving it off. This also allows you to move around
or go to areas in the instance and not get “ganked” constantly. Now
there would need to be a timer on the on/off switch so it would not be
abused.
If you chose the group/kinship area than you and everyone you are
grouped with appear as a group and you can see a list of other groups
that may be there as well. You can chose to go to a private instance
where your group and one other group can have a private fight without
others interfering or you can chose the public PvP instance and it
would transport your entire group en masse to the public server. On
either of the choices you would still need to toggle on your PvP switch
to be able to attack others and be attacked back.
That would be the basic PvP ideas and if they wanted to they could add
options to allow the choice of fighting in castles or historic
battlegrounds and things like that.
Is this idea perfect?? No. Will this idea appeal to all the players who
enjoy PvP?? No. But as is often the case in life a compromise is needed
and no idea would make everyone happy. I think that by adding these
ideas I have listed it would provide at least some form of PvP, stay
true to the lore as much as possible and not be immersion breaking for
those that are not into PvP and do not want to see it in the main game.
Both sides of the continuum give a little and get a little and it’s a
win-win situation.
This is a basic introduction to PvP in Lord of the Rings Online. In order to get an edge on other players and really kick some a**, we can highly recommend Killer Guides' latest Lord of the Rings Online Strategy Guide.